METHODS OF SUMMARIZING CHESS TOPICS IN PRIMARY SCHOOL
DOI:
https://doi.org/10.46991/educ-21st-century.v8.i1.058Keywords:
chess education, formative assessment, gamified instruction, cognitive load theory, self-determination theory, primary school students, academic achievementAbstract
The mandatory integration of chess into mainstream primary education necessitates the development of effective formative assessment strategies that authentically align with the interactive and dynamic nature of the game. However, traditional summative evaluations often induce cognitive overload and academic anxiety, thereby hindering long-term knowledge retention and student motivation. To address this methodological gap, this mixed-methods study empirically evaluates the efficacy of newly designed, culturally responsive gamified instructional techniques—specifically applied during the summarization phase of chess lessons. Conducted within the Armenian state education system, the quasi-experimental intervention involved 144 primary school students (grades 2–4) who were evenly divided into experimental and control cohorts across a 12-week academic semester. Quantitative analyses revealed that the experimental group achieved notably higher summative outcomes (Cohen’s d = 0.78) and demonstrated improved cognitive retention over the 12-week semester, particularly in spatial reasoning. Concurrently, qualitative observations indicated that within the gamified context, these assessments positively influenced classroom dynamics. The experimental cohort exhibited increased intrinsic motivation and more frequent elaborative peer scaffolding compared to standard instruction, although further research is needed to completely isolate these effects from instructional novelty. The findings indicate that game-based formative assessments effectively mitigate extraneous cognitive load while satisfying the foundational psychological needs of learner autonomy, competence, and relatedness. Ultimately, this research concludes that seamlessly bridging rigorous academic evaluation with interactive gameplay is essential for optimizing cognitive processing and unlocking the comprehensive educational potential of chess for primary school learners.
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